Sorry for bumping the thread, but DICE talked a little bit on that topic during their photogrammetry talk. I don't know if I'm allowed to post pictures, but basically these were some of the key points: - A lot of work was put in to reduce the visible disconnect between assets and terrain -Most assets have terrain radiosity…
It is useful because it allows us to create close to photorealistic graphics without spending a metric ton of time making them by hand. You can already see more and more games using photogrammetry and scanned materials, believe me there will be more to come. In my opinion at this point it's something any artist should look…
Hi there I'm doing a virtual art gallery for a client, but they also want sculptures as a part of the experience. But since they will be importing their own assets and since they don't want to use the photogrammetry process I was thinking of using a video that records the sculpture on a turntable with a green screen that…
I'm a self-taught Environment Artist with a true passion for art. Focusing on photo-realistic environments, including vegetation, PBR materials, tileables and props. Always trying to find better, more optimized and efficient ways of making art. Currently looking for full-time employment at a studio. Software knowledge* 3Ds…
Hi guys, Hoping to score some C&C on my current project. Made this corner first as a keyhole area to push the quality I wanted. Latest screens: Refboard etc: Found some nice ref images online and with a perfect hero piece, the paper press: Blockout mesh: Some photogrammetry wall of the side of my appartment building: The…
Not quite Moiton Capture and neither it is Photogrammetry but you could consider it as a capture of both: https://www.youtube.com/watch?v=7nVJs31W1DY The end result does look convincing. Of course it's all new and the captures seems to need alot of polishing step but this really looks it could be used somehow in the game…
Hi all! After 3 weeks with our ender 3 pro, we decided to create our Halloween masks with it :) It was a really fun/fast project, I sculpted the masks in zbrush on top of a photogrammetry scan we did of our faces (they have a simple moving jaw mechanism) while my girlfriend did the feathery costume: Additional renders &…
I would use Substance Designer only if you really need something "procedural" . Photogrammetry takes fraction of time necessary to recreate such a texture in SD and ALWAYS looks better and more real if placed next to each other. Another thing is you can create such things in actual 3d soft , even Blender , using custom…
Super x-Post but making tiling textures using the photogrammetry technique. It's not as robust as Substance but I feel it gets more natural results + we can use the highpoly data to make geometry we can get super close to. 157 photos taken with a Canon 600D, some of them were blurry and it'd be nice to redo it but I think…
Nope, not personally. There was a tool posted on here awhile back that you would feed two photos of a subject, and it would spit out the mesh and a combined photo. Ah, here it is... PhotoSculpt http://www.polycount.com/forum/showthread.php?t=70506 There are other similar solutions out there, search for photogrammetry if…