Hey folks. I am trying to create a substance which would take a simple tile grid and add dust spots and stains to it in a convincing manner. This is for a set of glass building facade textures, here are two quick references from the web just so you know exactly what I mean. My current way of doing it is by using flood fill…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Hello there, I'm a 17 y/o aspiring character artist in last year of a terrible '3D art' class at school and since my tutors are about as interested and as competent as a sponge cake, i'm going to stop lurking for a moment and post. I decided to pick up Zbrush a few months ago and so far i have done a few busts and assets…
Impala88: thanks, I wanted the same color tones because I was going to make a large environment in UDK. I was going to make a lion version just like the eagle, but it will take some time right now I just need to bust a lot of props fast to get my portfolio Updated YBourykina: thanks, I will go back to it and add more…
Yeah, that makes sense.The biggest issue seems to be that most height extraction approaches are purely contrast-based, so they don’t really understand structural boundaries — just tonal differences.Edge detection alone isn’t enough either, since it rarely produces clean enclosed regions that would work nicely with Flood…
Hi all - I'm very new as a 3d sculptor and even newer to getting nice renders. I've just purchased Marmoset. I'm a freelancer for board games so generally I don't need texturing or color even - I just need to show off my models with a better render than zBrush can provide. I've attached an example of the type of render I…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Forget the low odds of going from school to AAA. The way I hear it, the odds of going from anywhere to AAA if you don't already have experience are quite remote. And of course, even if you were in it, you'll just as easily get booted out because they massively overspent on production and can't possibly turn a high enough…
Hey dudes, been posting the updates on this in the WAYWO thread, but figured as its come a long way, id give it its own thread for some specific crits/tips that ill need to make it pop! the plan is to do a game res bust of the ragetti character from pirates of the caribbean. my initial aim was 6000 tris and 2x1024…
I decided that instead of doing full blown out enviroments. To do small "enviroment" pieces on a pedestal. Ive seen a few around here that did that, so that encouraged my idea a bit more. The main goal is to get a hands on materials and techniques. Materials meaning, being able to make metal look like metal, wood like…