Entity: Ah, gotcha. Yeah Pixologic got it right when they realised that RAM is much more readily available to swap out, whereas GFXs are definitely not something that the average consumer would be able to upgrade on a whim. I've just upgraded to a 64 bit i7 machine myself from a 5 year old duo core rig which was dying.…
Not a fab start so far, tried to connect to a server and it just crashed the comp. EDIT: Ok, that's the 5th time now, it's not the comp that's crashing but the game itself, unfortunately it crashes in such a way that I can't get back to my desktop :/ I've noticed this thing logs crashes and the words ati appear a lot...…
I'm wondering why my displacements always look poor, and have artifacting, as in the edges always separate. See screen shot. I'm using a sample from Substance Designer 4.6, output as 4096 tiff. But I always get this type of errors on displacements. Ideas? Specs HP z620 workstation, 12 core (24 virtual cores total) Win 7…
The sad part is that this [url=http://area.autodesk.com/forum/autodesk-3ds-max/installation---hardware---os/asus-geforce-gtx-480-problems-in-3ds-max-2011/page-1/ ]doesn't seem to be a new issue.[/url] I'm planning to get a new rig in february so I'll probably just go with AMD. I'm a little concerned about the PHYSX…
Check the direction of the normals for the floating geo. It could very well be gamma correct affecting the normal map Information on gamma- https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-556B3B1C-D62E-48F6-A633-DCF5172219B5-htm.html Vertex normals-…
Fred2303 2.2 set in Preferences->Gamma and LUT. Though for Normal maps you should manually set 1.0 gamma when opening texture file (it has nothing to with Quixel textures:…
Super Nintendo Sega Megradrive II (genesis for USA, won in a drawing contest) Game boy (won in a drawing contest) Game boy Pocket (won a drawing contest too :D like too many games) When i had the SNES i also had the first PC, a 286, i played too many games with it like titus the fox :) . Now all i play is with a Computer…
Hey guys, i'm a fairly new Zbrush user but I can use pretty much most of the sculpting tools and brush controls. I'm actually quite new to sculpting altogether actually as coming from Modo and 3ds max. My question ism what is the best way to sculpt in hard to reach places? As you can see in the attached image from Hossein…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
Hey guys I am trying to add light rays from a street lamp in a little scene im working on...something like the glow effect in this scene,only difference being mine should exspand more as a cone shape. http://media.pc.gamespy.com/media/483/483577/img_2798851.html?fromint=1 (thanks Mojo for the example piccy) This brings me…