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Billboarding in Max

Bronco
polycounter lvl 18
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Bronco polycounter lvl 18
Hey guys

I am trying to add light rays from a street lamp in a little scene im working on...something like the glow effect in this scene,only difference being mine should exspand more as a cone shape.

http://media.pc.gamespy.com/media/483/483577/img_2798851.html?fromint=1 (thanks Mojo for the example piccy)

This brings me to 2 questions which i shall keep for future reference:-
1. How do you set a plane/light so it "billboards" with the camara in max?

2. How do you make the same effect as above using bog standard target spot lights?

Thanks in advance.

john

Replies

  • rooster
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    rooster mod
    This might not be the best way to do it, but I guess I would try to use a pf source particle emitter, have it emit one particle that stays put. then you could use 'shape facing' for the geometry that will keep it pointing at the camera. As I say, don't know if thats the best way, but its how I would approach it.

    oh or maybe just a lookat constraint? might get less control with that way, with shape facing I think you can set it to just be parallel with camera, if you can do that with lookat I'd love to know how smile.gif

    edit: i read the question again, not sure how well I answered, I don't know about getting a cone shape out of it. I'm guessing you want to avoid using volumetric lighting?
  • Eric Chadwick
    1. Lookat constraint. Script here.
    2. Projection map, plus volume light atmos effect.

    Here's an example of #2 I made awhile back.
    http://www.ericchadwick.com/examples/images/volumelight_nebula.max
    volumelight_nebula.jpg

    [edit: didn't mean to brush off rooster's ideas, I posted last night pretty late. There are many valid ways to skin this cat. Volume light may not be what you want. I did both ways for this Bladerunner scene, first a billboard in 3ds DOS, then a volume light when we switched to Max v1.]
  • Ryno
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    Ryno polycounter lvl 18
    Any reason that you need to run a script for it? The lookat constraint is built into Max already.
  • Eric Chadwick
    Yeah, should've explained. I had to emulate in-game behavior to render a scene once, where I had a bunch of grass billboards. The script helped me set them all at once to look at the camera.

    I think there was an issue too with constraining them to rotate on a single axis, which the script solved. I'm a little sketchy on details, was a couple years ago.

    But if you just have a couple billboards, might as well set them up one-by-one.
  • Bronco
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    Bronco polycounter lvl 18
    thanks for the advise guys

    just to let ya know,this time round I just used lighting effects in max to create my desired effects.

    http://www.hedgeart.com/3d/binbags/binbag3.jpg

    Thanks again all.

    john


    But ill see what i can do for my next major peice for sure with the billboarding techneque. smile.gif

    heres how my ittl scene turne dout btw.
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