Hey just wanted to share my last project. in short, started this project to improve on faces. took a long time and learned a lot. for a bit more check out the Artstation link. https://www.artstation.com/artwork/3d3abY Some short vids https://cdn-animation.artstation.com/p/video_sources/000/363/391/tbrender-camera-1-001.mp4…
I have to say i don't agree with some of the things said in this thread.. From basic google searches i found out that out of 307 million people living in the US, there are 300 million firearms between them..that number is insane! say that the 300 million guns are in the hands of 300 million people (1 gun per person), if…
Hey man, some good stuff there! just to point out, if you're going for the anime type of eyes, maybe these references could help? http://i.ytimg.com/vi/7Xd_Obl3tkU/maxresdefault.jpg http://images4.fanpop.com/image/photos/19900000/kingdom-hearts-3d-anime-19974728-600-386.jpg…
I think "jank" refers to the fact that the timing feels very inconsistent. As an example, around f136 he seems to pause during the landing, then he rolls extremely fast. Again at 381 his body shoots forward, not matching the action before it. There are many more cases, but these are 2 clear examples. As an overall note…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…
Hello everyone, Been on this site for a year now and always impressed by the great stuff made on here. I was hoping that you could give me some feedback on a set of handpainted swords I made so i could improve. The swords: Wooden Sword (196 tris) & Stone Sword (426 tris) Copper Sword (226 tris) & Silver Sword (446 tris)…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
I have 3 mbits/down and 384 kbits/up road runner and theres a certain plan you can get if you get timewarner cable, or whatever they have in your area, to get the first six months for $29.99 but my dad didnt want to do that plan so I end up paying $39.99 for the internet and he pays for the cable. Its well worth it if you…
Hello Polycounters, I'm still a beginning modeler and doing it as a hobby but aspiring to release a game for Android. I'm hoping to get a bit of critique on the head portion of a model, generally on it's shape and flow. It's a male and has a mask over the lower portion (the mask needs work... I'm still deciding how it…