--- Work in progress / Timelapses videos [ame=" https://www.youtube.com/watch?v=arezUds3mLA&feature=share&list=PLnYib-IkrHVb4WAPw8fI6u2gp0wUhXh3q"]Legion Commander set - Sculpt part 1 - YouTube[/ame] legion commander sculpt playlist by Motenai http://www.polycount.com/forum/showthread.php?t=110022 bow for drowRanger -…
This is a really cool concept :) I think this is a question for more experienced artists than me, but I can comment on what I see! First of I think you have a really good beginning. It's only a blockout so I won't nitpick on details, but some things I think you should research: The trees seem to be placed randomly now.…
Thanks for the critique. I actually tried to do that, and then I realized I'm terrible at doing poses and kind of gave up :D I really have to address that weakness if I want to add characters to my stuff. Stinger88 said: Thank you, I had a feeling the composition was the main problem, I think it is in most of my images. I…
Hello everyone so mid work on my portfolio piece I decided to start making this wip thread on what Im going to do,what I did and where are we right now so let me jump in :D . First of all I started this as a prop but later on decided hey why dont I also make a scene from it to show of the stuff that my portfolio is lacking…
Hi all :) I've been working on a canon that can propel shot by high pressured gas release, with a high aiming accuracy during my PhD and I thought it would be fun to caricature it a bit.. I took this occasion to start working on Borderlands style texturing because the real canon required so much tweaking to work, that I…
Hello everybody, I would like to share my last study. I have always played NFS and Forza and dreamed in work with some project like this. While I don´t have the opportunity, I keep alive the desire drawing some skins and trying to create a simplified version from what I saw in games before. All the modelling process and…
For my term project at Think Tank, I re-created Heather Theurer's piece in 3D in 5 weeks. Phases of work * 1.25 weeks on model blockout * 1 week on sculpting * 1.75 weeks on texturing * .5 weeks on lighting * .5 weeks on post-processing This isn’t a perfect estimate, as I found myself fixing lights throughout the entire 5…
I figured I should start up a thread to document my own progress as well as get feedback from other polycount users on what I can do better. A brief intro: This is the first environment I've attempted. I am about halfway through school and decided I would like to try environment design this summer before group…
Hey all, I'm currently working on a few projects at work which I can't update my portfolio with for at least another year to 3 years, and I feel a lot of it was outdated so i've deleted a lot of old material, My aim is to create an entire City through modularity (probably going to take about a year anyway) in my spare…
Hi everyone! I saw a piece of concept art for a Toussaint interior made by Andrzej Dybowski (Artstation) and I was really inspired to attempt to create it in Unreal Engine. I am still in the beginning phase but I have made some materials in Substance Designer that I will be using, and started the blockout in engine. I…