Hi all
I've been working on a canon that can propel shot by high pressured gas release, with a high aiming accuracy during my PhD and I thought it would be fun to caricature it a bit..
I took this occasion to start working on Borderlands style texturing because the real canon required so much tweaking to work, that I wanted to represent how... handmade it was in the end.
Here's a render of the toolbox used to hold the canon. It's the object I spent most of my time on to get the process right:
As I it ended up better than I thought, I figured I should maybe try to work a bit more on it and showcase it to put it in my portfolio.
But I still feel like something's missing to make it perfect and cannot really figure out what.
What do you think
?
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