Hey, I'm not sure if this is the right place to post this, but this is what I'm working on. This is my first time (offset) mirroring a model and I have a strange set of lines that only shows on one half of the mirrored bit... Also I'm not sure if this is the proper way to mirror. If anyone can help, I would greatly…
Hello all, I am a video game designer working on a Japanese title powered by Unreal Engine 4 with anime-styled graphics. The game model is based off of the concept art below. We need someone who: - is experienced with Zbrush - develops 3D anime styled models - is experienced with substance painter for texturing -…
I have a plane with a texture in my scene, I can edit the plane adding edges, verts etc and with Preserve UV's ticked I can move the verts with little to no movement of the texture as expected. However switching to use the modelling tool kit cutting edges then moving verts it does not preserve the UV's instead I have to…
hey im fairly new to the 3d modelling world, just started going through school about a year ago and this is pretty much where im at now modelled this ship based off of Ian Mcques amazing concept art. 1-4k texture 18,113 triangles working on it slowly for about month and half now any crituque you have for it, im all ears :)…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
For the first time i am painting a super low model (894 tris) in zbrush ( actually this is my first full hand painted model ) I'm just using zbrush for now. at the end i will make corrections and adjustments in photoshop. for me the biggest problem is that, there is no image adjustment, color correction, etc... but this…
@Eric, I'm going to change your name to Eric Chadwiki :) Coffeehouse, you are on the right track. It's common to have a subD working model, a high poly model, and a low poly unwrapped model. I think your confused by the term smooth. It does usually refer to subD (Max's TurboSmooth or Maya's Smooth Mesh Preview). And just…
Hi, if you work on a model make a thread on pimping and previews.If you want to ask how to model a specific part or something like that post in how u model them shapes.
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
Team name: Wolfire Software (http://www.wolfire.com/) Project name: Lugaru 2 Brief description: Lugaru 2 is the sequel to Lugaru (http://www.wolfire.com/lugaru.html), a shareware third-person hand-to-hand combat title. It was more popular than expected, so I am going to make a sequel with a full team so that it can reach…