Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
Hey everyone! For this fall I'll be working on a lab scene involving plants. Any Critiques are welcome. :3 This is my initial blockout of the scene, I may rearrange the incubators to the wall. ---- https://www.artstation.com/artwork/b5gJaa <---Finished can be viewed in link
+1 for Git. In my last job it was a pain each time we had to onboard a new colleague. He had to learn how branches work, when to pull, how to use Sourcetree etc... Eventually we got rid of Git in the art pipeline. Programmers still use it. But this inspired me to develop a Unity plugin to simplify using Git. There is only…
One thing I must say is, I can see you experimented a lot in the initial image with materials all over the place. cant wait to see what you do next with what you learned!
Here is an initial test render of the posed Cthulhu in Max. Just experimenting with lighting and materials. Still need to do the eyes and a bunch of other tweaks, but it's getting there. I'm also sculpting up the base for him to stand on too.
8GB of ram is fine but get 12GB if you think you need it. I would have stuck with 8GB but my mobo is triple channel so it was the only option after my PC initially had 6GB
Haha, I initially thought this was going to be dioramas of us for aliens to look at. Like Ken sitting at his desk, or Dolores mopping the kitchen floor. Nice work though, this idea is even cooler than I imagined!
Initial rough blockout before I bump up the dynamesh resolution, adding/refining detlail and start splitting pieces. 1500 move replay linked below for the curios and bored. https://www.youtube.com/watch?v=A7qapB6po4w
Its so strange that if I export the file as OBJ again after editing smoothing groups the UVs are actually in place, but I won't be able to edit them in Max after I have initially touched them.