hi all, this is the character i've done for a contest in artbypapercut forums (showdown). the contest is finish. the total polycount of the character including the weapon and fx is @12000 polis and 2k textures( diffuse, normal map, specular map, alpha) so all critics and comments are thankful for me
Some great work in this thread as usual. Here is the character I worked on for the mass effect contest this summer. I never made the deadline for the contest but I plan on finishing it anyway; Feedback is welcome!
also might be worth mentioning this https://www.artstation.com/contests there is an environment contest going which starts 13 march i think using the winning concept art from the current ongoing challenge
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
My turret for the Riot Creative Contest. Testing it over a screenshot from in game. Now to move on to the jungle area. Full thread - http://polycount.com/discussion/194011/riot-creative-contest-2017-michael-barrington#latest
Hmm well actually, you may have to wait a little more, until next Monday. CGSociety will host a big contest and SD will be free for 90 days for contestants. A good way of trying the tool on a real project.
I am having similar issues with albedo maps in Marmoset Toolbag. When reading The Toolbag Baking Tutorial it explains that "Padding" determines how far to extend the baked content past the UV borders. The problem is, even when I use "Extreme" padding, the albedo texture detail stops exactly at the UV borders and it does…
Hello everyone! I'm very excited to enter this contest and wish all contestants the best of luck! This is my narrative entry. The title originally was "FOUR" however I didn't feel like that referenced the story in it's entirety. I will attach the PDF of the final draft to this post. EDIT: Final version attached
Nice work, the quality of individual assets is very nice. personally I felt it lacked a bit of atmosphere, as Percy said the sand would have been great. The whole thing from start to finish felt fairly consistent, it didn't arch in color or content. It would have been interesting to try have clusters of foliage instead of…
I've been wondering for a while now if there was some sort of resource that compilates all kinds of contests that are going on. I often only get wind of contests once the artists are done and post it on Artstation. Does anyone know if there is something like that?