hi all,
this is the character i've done for a contest in artbypapercut forums (showdown). the contest is finish.
the total polycount of the character including the weapon and fx is
@12000 polis and 2k textures( diffuse, normal map, specular map, alpha)
so all critics and comments are thankful for me
Replies
If i can give a very simple critics. I would say the amount of triangle is pretty high on the gun, especially when you see that the shoulder would have really love some more since you can really feel them on the silhouette!
I think the hands in the high resolution are looking very good, but when you position the hand that is not holding the gun, the thumbs looks a bit misplaced.
But i'm not the best person to give advice,
pretty sick work
tits: everybody can critic, so i'm grateful you did it. the pose i did for the contest are so quickly so have some errors like hands and fingers
El Scorcho: thank you very much
Edit for fix that I want mean that everybody can critic not anybody must critic (fail :P)
thanks you too almighty_gir :P
This is a re-rendering of Marilyn in Unity done by Technical artist David Miranda: http://dmg3d.blogspot.com.es/
you can it see here:
http://dmg3d.blogspot.com.es/2013/04/marilyn-pedro-jose-torres.html