Hello! Can you help me figuring out the problems of these artifacts above? Picture #1- Is it due to wrong vertex normal? Picture #2 - Same as #2? Picture #3- Why is this happening? Should I create my custom cage? If so, how do I hijack custom cage in Maya (In bulk)? Thank you!
So this has been frustrating me for weeks now, I've done the UV's correctly and applied each individual object as separate materials, the low poly contains Vertex normals and everything else that is necessary. whenever i try to bake by mesh name on painter i get this bad error? can anyone please help?
So this has been frustrating me for weeks now, I've done the UV's correctly and applied each individual object as separate materials, the low poly contains Vertex normals and everything else that is necessary. whenever i try to bake by mesh name on painter i get this bad error? can anyone please help?
I'm currently making some tools to cleanup empty shape nodes in maya. I know that the shape nodes are essentially containers for vertexes and so on but does anyone have any insight on why maya would create an empty shape node? Is there anything wrong with just deleting these shape nodes? They seem to cause a lot of…
Let's say I have attached 500 joints on ncloth output mesh vertex. Then I bake ncloth simulation to joints but now I want to tweak this 500 joints. Is there anyway to manipulate this multiple joints at the same time? like making those 500 joint behave like mesh vetex and sculpt it?
Hi, I downloaded this shader called Cryengine 3 vertex blend shader. I changed my viewport driver to Legacy Direct 3d. Restarted 3dsmax. When I assign a texture to the shader and tick display tab, the texture doesn't display in the viewport. I am using 3dsmax 2014.
Hey guys, I don't always bake normal maps, but when I do... This happens. Jokes aside. After tweaking the mesh and vertex normals to get the bake better I'm left with this strange issue. Cannot really figure out what's going on. Any ideas? Thanks.
i searched everwhere on google but the answer of pressing alt+v+middle mouse button doesnt work, and the answer seems outdated. it can move the manipulator but it doesnt snap at all. how can i get this to work? to clear things up, i want to snap just the pivot, and not both the pivot and the mesh
I've been playing through Splatoon this weekend, and I've been trying to figure out how they manage such a huge amount of constant ink coverage. Can't be decals, there's too much of it and it's seamless over curved surfaces. I doubt it's vertex colors, the polycount would be out of control to get that kind of definition.…
Not too long ago I decided to get down and learn how to sculpt. I mostly want to focus on character sculpts right now. I did a few head sculpts already but here is the first one that I feel is worth showing. Critique would be great. This is just a quick and dirty vertex color paint I did.