So this has been frustrating me for weeks now, I've done the UV's correctly and applied each individual object as separate materials, the low poly contains Vertex normals and everything else that is necessary. whenever i try to bake by mesh name on painter i get this bad error? can anyone please help?
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Also, could you please export and attach a log file?
I saw somewhere that the error is saying there is no UV data on the highpoly mesh (?) but why do we need a UV data on highpoly mesh to begin with?