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Can I sculpt multiple joint in maya?

Musetatron
polycounter lvl 8
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Musetatron polycounter lvl 8
Let's say I have attached 500 joints on ncloth output mesh vertex. Then I bake ncloth simulation to joints but now I want to tweak this 500 joints. Is there anyway to manipulate this multiple joints at the same time? like making those 500 joint behave like mesh vetex and sculpt it?
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