Hello polycount! Since I have not worked in a company that made triple aaa games before, I would like to ask you a question that I am curious about. What is the average time given to a weapon artist at game companies to model a weapon? Anyone have any information? Short question what is the average deadline? Thanks
There was a long running thread here or on blenderartists with that kind of comparison maybe two years ago. From what I recall Max was way ahead for viewing, import/export, editing of high polycount meshes and handling of largest number of objects in scene with Maya lagging well behind in most/all categories. Blender…
Hey Polycount! I haven't posted any kind of updates since more than a year ago (which is a little demoralizing haha). But, I'm still slowly working on this thing, and hopefully I'll manage to finish it this year. A few things changed since last time (and are still subject to), but it's still a big work in progress. I'll…
Hello polycount users I'm a bit new in the world of 3d modelling in blender and there are some things that I'm finding difficult to understand when trying to make good models. My questions are, what is midpoly modelling, how does it differ from other modelling? If possible, could you give me some recommendations of…
Hello, its my first post on polycount. I am a 3D Environment artist with 2 years experience in metaverse industry, but now I want to break into games and create something more realistic. Before applying to a job, just want to hear some feedback and review of my portfolio pieces. I think I should add more breakdown…
Greetings polycounters! I've been looking around at colleges for a degree in Game Design. I think I've narrowed it down to these two: Either Digipen: https://www.digipen.edu/academics/degree-programs/ba-game-design/course-sequence/ or SCAD: http://www.scad.edu/interactive-design-and-game-development/ I figure someone on…
Hello Polycount! I haven't really done any serious 3d work since around 2007-2008, and when I finished school I didn't have a great portfolio so I wound up spending a lot of time treading water in tech support jobs that didn't especially interest me. I've been doing a lot of commissioned 2d illustration in the last few…
Welcome to the Monthly Handpaint Art Jam ! Noobs and Character Artists can have their challenge, so do we! However we've decide on keeping it simple and friendly, and instead of making it a challenge, we're making it an Art Jam. A place where Handpainter can exchange technique, critique and tricks. We welcome any cartoon…
Hello Polycount! This past week I have been in Kansas City for a nationwide high school competition called SkillsUSA. Skills is a career based competition, with over 100 different contests ranging from welding to culinary arts to hairdressing to mobile robotics. They have almost every skill-based career you can think of.…
Its Finished! Hey everyone, Nick here, I started working on the Blizzard student environment contest. I know its a bit early but it's going to get really busy around the holidays so I thought I start on it now. If you dont know about the contest check HERE. Also check out their example because something along that nature…