Hello, I need some advice when it comes to improving my 2D art on a technical level: human anatomy, painting techniques, copying what you see, etc. I'm mainly doing 3D work on environment pieces and props and I'd like to continue to improve my technical skills in tandem so that I can have a broader range of work that feels…
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Now that's an interesting thread! I am currently looking for work in Montreal as a character artist/3D generalist and I have been diversifying my portfolio in an attempt to land something. I had lunch with some VFX veterans and other people in the 3D field and I keep hearing that environment or props modeling is easier to…
It is late here so my writing is a bit all over the place and a mess, please excuse me. Also take this as is, I've hired for game development companies before. But it is not very nice. Site: Is there some reason the site is gray and dark red? The colours don't combine very well at all. Your menu is inconsistent, if you go…
Oh hi Ruz - Would love to see more of your stuff too ! I can't speak for others but I can definitely share my perspective on this topic. As far as I am concerned there are a few factors that led me to posting less. Some obvious ones, and some not so obvious ... First off there are of course the very practical consequences…
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Hello everyone! I'm new to Polycount and I would really like to read your opinions on my case. I realise that this topic has been brought up in many threads before and I have read through most of them. Still, I feel the need to get some advice on a personal level, as this is a pretty big and important decision for me to…