Hello! Does anybody pls know why marmoset is not using my gpu card .it uses the shit out of the procesor and its lagging on simple scenes. I have a 4.2 ghz kaby lake with 16 gb of ram and a nvidia 1070 with 8 gb of video ram.wtf is happening?
I do not have a credit card...It's a 249$ dollar program because I live in Canada. I may need to activate three cards, two 100$ and a 25$ which will add a 15$ fee. Is there a way to use Paypal instead? Thanks. (UPDATE) I bought it on Steam all good now.
Marmoset doesn't seem to have a manual online that I can use to search up the symmetry tool or enable autosave. Anyone know if there is one? Thanks. (Resolved) 09/28/21 - Doesn't look like you can delete posts here. Just to update for those who care, support contacted me and it looks like they are voting to add the feature…
Happens most of the time. Using Windows 10 64bit, i7, Radeon RX580, 16Gb Ram I have an animated character setup of 2000 frames of animation. After some testing, I have noticed it happens after the export of the viewer to artstation.
Hey guys, I want to share with you my latest piece of work. Ive been experimenting with a lot of new features inside SP and i think they worked very well for this project. Let me know what you guys think. Thanks
Is there a difference between OBJ and FBX performance in Marmoset? I'm test with 2 meshes exported from zbrush, one is an FBX and the other an OBJ, and the OBJ is significantly slower. These are high poly meshes, so they're both pretty heavy on Marmoset, but the OBJ slows it down to around 10 FPS whereas the FBX is still…
Hello, I am trying to get a camera from Maya to Marmoset. Is there a way, to just export the camera? What i am trying right now is copying values from my camera in Maya to the camera in Marmoset. And its works really well, as far as Transforms are concerned. But when it comes to Field of View in Marmoset and Focal Length…
I made a character with 2 objects. The body/head and also a hair piece. They both have their own Mat/textures. The problem I'm getting is the normal map on the body/head somehow shows up on the hair material. You can see in the screenshot there's no normal map on the hair shader.