I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
I have a litany of questions if anyone can answer them. I've been trying to understand the PBR workflows, specifically manually exporting from Mixer to 3ds Max V-Ray Next. There's a tutorial I followed online and became sorta confuse at the export process: https://youtu.be/KIfBoDNfra0?t=999 During the export part of this…
Hey guys, so it's been a while since I've posted anything up... It's crunch at work right now for our game so I've had very little time to do anything that's mine so this is a collective of lunch hours/home hours and what not over the last week and a bit... I've just finished the base high poly in 3ds max and will be…
#WIP An experiment with an idea of a #texture of Cables for my #CyberPunk #Sword made with #Zbrush #Maya #SubstanceDesigner and #SubstancePainter #pbr #noia #3dart #3d #weapon #3dmodelling #sculpture #sculpt #hardsurface
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…
Hi, I'm available for contracts. Check out my Artstation. https://www.artstation.com/artist/diego_quarantine If you want the whole portfolio and work experience you can get a complete picture of my profile going to http://www.diegomartinezcgartist.com What I can do: · High poly digital sculpture of hard surface and organic…
Hey! I've been doing lots of 2D work recently, a painting a day, but I decided I would also like to start a 3D project, so an idea came to me at work on Friday. And here I am! Sooner than I expected.... The big different with this project is I am going to record everything I do with it into Youtube videos documenting my…
Chances are I'm making things hard for myself lol, but thought I'd explain what I'm doing and then see what people say, I had some other threads on the topic and was reading this…
I want to know that, because I am searching multiple sites and basically 0. So I bother to do them from photos and them seamless tile them, but still,... I don't want to do them in 1 software with tons of procedurals. I want it to be portable textures.
Haven't posted here in forever, so here goes: I usually hang out in the Dota 2 section and my portfolio shows it. I'd like to expand on my skills and practice PBR workflows a bit and to learn Substance along the way. Which is why I chose this concept by Bjorn Hurri to tackle: Cons: - has a lot of different materials to…