Hello Guys, I am currently having a little bit of trouble with xNormal. Normally I am exporting my meshes as obj from Maya to use it in xNormal. I am using smaller Object groups to get a cleaner normalmap. xNormal now says that my meshes have to be made of triangles or quads, which is normally not a Problem. I have used…
So i've been working on this dinosaur sculpt for a couple of months now and i've come to the point where i'm wanting to export a displacement map from zbrush. However my mesh is quite dense at 20mil and the displacement i want to export is an 8k displacement. I'm of course trying to get tv/film quality work out of this…
Hi guys, Meybe some more experienced artist could shed some light on those questions of mesh export: 1. What are tangents and binormals option? 2. What is split per vertex normals? 3. What is preserve edge orientation? Thank you!
sometimes some mesh info can get corrupted on a mesh or poly object. It helps sometimes making a snapshot of the model and exporting the snapshot. A snapshot is a term in maxscript where it creates a new 3d model of an existing one but as a new Mesh (can be converted to poly). I had it sometimes that some smoothing group…
I'm looking for a game engine, here are my requirements, and maybe you guys can point me in a good direction. Must have Maya compatible export. Needs to be as simple as possible. I don't want to load animations, edit text files, or recompile every time I change something. Ideally I would have a rigged character, hit…
Hi, I apologize if this has been covered, but I haven't found any info on this topic. I want to export a Substance Painter 2 Material (not a textured asset) into UE4. Basically I am setting up layered materials in UE4 and I want to recreate a tile-able repeating version of the materials I am using in Painter 2. I know how…
Hello Substance people! I need to ask a question which i cant find the answer. Is it possible to export diffuse map in linear in Substance painter? Export configuration has only option for greyscale and rgb. Thanks!
I'm using a ZTool that has ~100 tileable subtool bricks. Is there a batch export for all the subtools or does ZBrush require me to export each subtool individually?
Hello, Is there a way to use custom labels inside `Export outputs` dialog? Here is my case. I have a `Multi Switch` node with exposed `Input Selection` For `Input Selection` I created `Drop Down List` with options0: triangles 1: squares I want to add to export name what I select in `Input Selection`. E.g. if `triangles`…
In the animations or meshes browsers there is no option to export, and the ucc batchexport command didn't work for me, does anyone have another method or know a place to get the models already exported?