Hej! I've run into another issue that might be worth investigating. Every time I run dDo and apply a material, my custom patterns are overwritten with the patterns that dDo loads. I can always reload my old patterns but I'd prefer that dDo append its patterns to my existing ones instead of replacing them.
Hi! Thank you so much for your help. I found out in the end that the problems were mainly caused by my GPU not being powerful enough... so when I changed to my other PC, it actually worked which is why your result is different from mine. However, I did follow your tips and got a much improved bake anyway so not all is lost…
I am trying out DDO with a VERY simple object, not much more complex than a cylinder. However DDO consistently crashed every single time I try to load my ID map. I load in the Triangulated OBJ with no problem. Then I click to load the ID map, select it, and bam! DDO crashes. Every. Single. Time. Screenshot of very large…
Hi. I am making a camera lens and i just cant wrap my head around what is the best way to add the text on a cylindrical shape like a lens for example.I can straighten UV islands in blender no problem but ive no idea how to actually add them in substance. The only way i can see myself doing that is to manually stamp each…
I've been trying to learn how to unwrap and how to generate maps in Zbrush to use in DDO and I can't figure out why my ID map isn't applying to the model properly in DDO. In DDO, if I hold down to check my ID map on the mesh itself, everything is messed up. Below is a picture of my ID map along with the UV layout of the…
Hello everybody. Are spec and gloss maps from DDO legacy compatible with UE4. I tried it and materials looked more diffuse then in marmoset viewer which is bundled with DDO legacy. I inverted gloss map and plugged it in Roughness slot of UE4 shader. Cheers, n1k
Hi guys, I'm trying to add a smart a tag to a smart material I created but can't find how to add a tag (in order to filter them with keywords) I tried to export then re-import in painter with some suffixes but nothing changes. Any idea? Thanks
In the older version of dDo, any details added in the height map would be converted to the normal at export. I can't see to do this in the new dDo. It was super helpful for adding things like wood grain after the fact. Anyone else know how to use this, or is it no longer a feature?
I don't want to add a "Extra" custom shader to my project, I just want to add my custom shader to the Transparency dropdown: Is there a UI file that I can edit to add my own or a way to override the current ui?
I'm thinking about getting a DVD-RW for the computer so I can save all the video we've been shooting of our new son onto DVDs. Anything I need to be on the lookout for? Some kind of basic model that gets the job done is fine, nothing too fancy (read, expensive).