I present... COD - Bass Ops. A third fish shooter. "It will leave you gasping for breath!" :smokin: [ame="https://www.youtube.com/watch?v=BUEJQU6cyEE"]COD - Bass Ops - Animation Test - YouTube[/ame][ame=" https://www.youtube.com/watch?v=BUEJQU6cyEE"][/ame] Will update with project plans and ideas, as I get time.
I am looking for a 3D character modeler skilled with cel-shading / NPR shading DIRECTLY SIMILAR to the look of the 3D cel-shaded character models of the games Guilty Gear Xrd, and/or Dragonball FighterZ. The goal of the 3D modeler will be to create a 3D cel-shaded model of a character design that is already illustrated,…
god dammit I've stared at this sword jpeg long enough, time to actually attempt to make something out it Day 1 Making another Coil gun, but this time I want to pay extra attention to the silhouette of the gun, since last time.... yea So I made sure to rough it out in blender first I think I've got a good shape so far, but…
Hi experts, I am currently working with some quick iteration isometric environments, and decided to use Toolbag as the rendering/showcase tool. The style should be more cartoony with the cel-shaded look texture. The look should be similar to the toon shader in Substance Painter. The problem is I like the rendering quality…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
So i wanted to do my best and try to create a good looking and game ready clothing set inspired by Tetsuya Nomura, I'm a huge ff fan and following his career has been interesting to see how he is influenced by fashion. I'm trying to make a Armour and clothing set inspired by his designs, modern clothing with armor elements…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
After seeing Syaped's great little mini-men thread http://boards.polycount.net/showthread.php?t=70538 it really made me want to get my x-com on again. The old ones are still great but very dated, so I'm looking for something that has the same feel but a bit more modern. Other games in this style that I have already played…