i started playing windwaker with that dolphin emulator a while back. its just one of those games i am nostalgicly in love with. i played it many times on the gamecube in lowres and shitty quality on a lowdef tv and was always amazed at the look of a lot of the textures facial expressions and fx but because of the poor…
Hi again, I recently made a thread asking about advice on Modo (http://www.polycount.com/forum/showthread.php?t=108023&highlight=modo) as a comparison to various alternatives. I recently suffered a spinal injury and so I've been bed bound for nearly a week, so I'm using the time to concentrate on learning more about…
I'm looking to create some buildings for use in a custom game engine (not sure of the capabilities yet so will use Unity as a test bed for now). Some of the buildings will be large and in a city environment so they need to be optimal. In order to do this I'm looking at two techniques, tiling geometry and tiling textures. I…
Sup. 1). How many (in general) you use textures for your game environment and what type of texture it is ( atlas, tiling, trim )?2). Is it normal to make your tiling texture into one image or better combine it into atlas of tiling textures ( is it possible )?3). For what you use tiling textures, trim sheets, atlasses?4).…
What you want to do is look into tileable textures and creating them if you're planning on using the same texture on different assets. For instance, with your last pic, let's just assume the sides will be some kind of concrete texture and the main top flat part will be another texture, such as pavement. You would want to…
Here are some new screen shots with the textures I've made. I haven't done lighting in the level yet but the most important thing here that I would like people to look at are the textures so I will post the links to them twice. These textures are hand painted with baked lighting in max. Let me know what you think! Thank…
Hi all, I've recently been studying texture mapping techniques in Pokemon maps, I found that rooms are made of many many smaller texture maps rather than one big Atlas, I know this is to do with the texture map size limitation but I found in the current switch game that the rooms tend to be made the same way with lots of…
I'm taking a large texture image and cutting it down into texture strips to put on a wall and I'm getting these nasty seams where the different textures meet, which i think is do to the bilinear filtering which kind of blends/bleeds the edges of the textures together. Is there a way to get rid of these? The only way I've…
http://dirtytexel.com/ Over the last few years I have taken many photographs for use in texturing, now I've decided to release them to the public as texture packs. These textures are a little different than most, they aren't straight photos of bricks, grass, rocks etc, they are Texture Elements. The idea is that these…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…