Yeah, I'm not a big fan of some of the individuals I see at the range, treating the gun like it's some extension of their machismo. I see guns no differently than I see cars - they're incredble piecs of machinery and can often be incredible works of art in their own right, they must be respected but there's absolutely no…
Hello Lovely Polycounter's While modelling a low poly for a high poly model, can we have more tri's instead of Quads? I am speaking in a game development perspective not animation or visual effects... Mainly on props not chars or envi. Once you import anything to a game engine, it automatically converts it into tris, so…
There are definitely careers for vehicle artists. I'd suggest you looking for vehicle artists in ArtStation and seeing what kind of portfolio you should aim for. Here are a couple articles that explain the vehicle modeling for games workflow: https://80.lv/articles/vehicle-production-for-games/…
Hiya! First (video) game that I ever played was a game that my father programmed on our new computer...a TRS-80 (my dad got it from Radio Shack in 1977...I was 8 at the time). Just the computer (so no 'monitor'/TV, or cassette player...he had those already). I believe my dad called it "Lunar Lander" because he ripped it…
https://www.youtube.com/watch?v=xz3RqzPmkas Hey Polycount! It has been a while!! While I have been hard at work helping to create a video set in the Aliens universe at work, I have also been trying to keep those skills sharp at home. This one took me a little longer than I would have liked- but I am glad it is complete!…
7th May Hey guys, this is going to be my first Polycount post but here goes. This is going to be the post that will be updated as I work on the Covert AK47 skin, the Cosmic Deluge. The main themes that will be seen is this is the bright psychedelic colours primarily used in the 70s/80s Sci Fi film posters and the large…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
80 photos is too much for this model imo, I would take a photo every 15° and then another batch higher up every 30° which should net you around 36 photos. I'm guessing what happened was your computer ran out of memory and started using the pagefile which is going to really slow things down. You point cloud should be more…
Sorry for my bad english, i use google translate to match. Now i finaly done WORK!! And now I will publish and write a description B) From GOOGLE TRANSLATE because my english is not very good :3 I remember how, as a little boy, watched on television's 80's 70 films, and in my room hung posters with the image of some…
hmm... I think you're going to have to sacrifice more tris than that for a DS.. what's the max it can do, like 1200 tris on a screen? mods let me know if what I'm doing here is faux pas, I can't resist moving my fingers to type. :D not saying I know what I'm doing here, but I think there are some avenues you can pursue to…