22. Not sure. I imagine you'd have to get the input and output connections to find the nodes it's connected to, break those connections, and then re-connect the original plugs avoiding the node you wanted to remove. Never tried something like that though, sounds dangerous :) 23. Your description is correct, that's how…
Im using component Pior, it looks ok i guess. The art is great, but the clarity sucks. It looks like I'm playing a psp or ds game blown up to my tv. the "e" and "o" font characters look identical. I wanted to name my character "Flowers" but I think it actually came out "Flewers" because i couldnt tell the difference... on…
Hi all, it's me again. Now i have a technical problem. I google it out, and didn't find solution. Im doing this space ship [ame]https://www.youtube.com/watch?v=06A_l95vJWw&list=PLes9FmwJw5PZmaWIvUUKakqYMuttswvG6&index=13[/ame], followed tutorial untill 55 minute mark, and then i cant render it. Im getting that grey tiled…
Hi again, I hope you all had a great Holiday season and a Happy New Year! @Yourname A) For me, I don't actually use Transfer maps in Maya to do my baking. I export my high poly model out to an .obj as well as my low poly plane and then bake everything in xNormals. This guy has a video where he is baking a tiling texture in…
hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
Hi, My name is Caleb Jones. So this one time in 2006, I pulled an old server out of the scrap pile at the landfill. Now I have a BA in Game Art & Design via The Art Institute of Atlanta...long story short, it turns out a Parallel Terminator was more fact than fiction and Windows could just be a pun on that room we call the…
Howdy Polycount folks! Over the last few years I've been trying to create some medieval assets and sell them online. I went way overboard and made 11 weapons in 5 different unique styles, so 55 models in total. When I first started making them, I was more concerned with the model rather than the textures. However, I…
Update 2/19/19 - Jiro is finally finished! https://www.artstation.com/artwork/XBdmWa __________________________________________________________________________ Hello all! It's been awhile since my last post here. I've started on a character for the Feudal Japan Challenge on ArtStation and I'll be cross-posting updates and…
Unique opportunity for a UX/UI Designer that will interface with the Art Lead and Technical Architect to deliver an engaging and visually pleasing experience for our users. You will be responsible for creating the interface for a revolutionary MMO mobile/web-based game from the ground up. As a key member of our talented…
Here's some thoughts: Things that I liked: Each project has a short objective listed and the time it took to complete it. I thought this was very cool. Your site is also very clean and ez to navigate... Maybe move the project buttons from the bottom to the top? Things that could use some work IMO. Cut that reel in half or…