Hey azchtein sorry for the late reply, I almost never check this thread anymore. Can you be more specific? Which one of the 2 scripts doesn't work? The WrapMode button (that toggle the Wrap Mode on the selected brushes) or the more complex Brush List Wrap Mode (that toggle the Wrap Mode on all the brushes specified in the…
Hey guys I decided to use SlideKnit to conform some of the details on a model im working on to parts of the main mesh after the recommendation from another thread. However once I use the skin wrap mod to get the detailed mesh to morph to the original i can't seem get a very accurate end product, ive played around the…
What made me feel like crap: Wanting to say, what i want to say & the rest of "you" preventing me, you as in website "mods" & the like because reading the truth (or you claim my truth) will ruin your day if other people get to read it, they might agree. Wanting to say a lot of you claim to be adults & show a lack of spinal…
Hi! I just found the rocksculpting tutorial by Arif Pribadi(found here: http://arifcreations.com/blog/2012/01/21/tileable-rock-texture-in-zbrush/) and thought I'd try to follow it. Sadly I didn't make it past the stage of trying to set up the plane to sculpt on, instead of it following it correctly i got this: where it…
So, I'd like to import my model as a skeletal mesh into UE4. However, there are a few elements of my model that are not bound to any bones. They use skin wraps to drive animation instead. Those pieces of the model do not import as part of the skeletal mesh in UE4. The first image is the geometry that is rigged. The…
First of all I am working in Maya 8. Any help with this problem would be tremendously appreciated. I am having trouble figuring out how to have projected ramps of an eyeball stay with each eye as my character moves. The rig on my character is based on the squash-stretch rig explained in Stop Staring second edition. This…
Urgently looking for freelance modeler who can do candy wrap modeling (sculpting) 100% as per reference image. No texture, material required, only 3d model.If anyone interested... Skye me: iacdxb Thanks. p.s.Thanks for contacting.
I modeled this cord straight and I want to wrap it around the cylinder object in the background but after some searching I can't seem to find out how to go about doing this.
http://www.russian3dscanner.com/ This tool pretty much enables you to wrap a good topology mesh onto a sculpt with some very impressive results you can input reference points and the tools will solve one mesh to the other Give it a look and a try, theres a demo So are any of you using this already? [vv]101497043[/vv]