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How to Include Skin Wrapped Objects in your Skeletal Mesh?

junfanbl
polycounter lvl 6
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junfanbl polycounter lvl 6
So, I'd like to import my model as a skeletal mesh into UE4. However, there are a few elements of my model that are not bound to any bones. They use skin wraps to drive animation instead. Those pieces of the model do not import as part of the skeletal mesh in UE4.

The first image is the geometry that is rigged. The feathers highlighted, or second image below is a layer of geometry that is Skin Wrapped to the first model. So the body transformations drive the feathers. With that said, I'm fairly new to rigging. I watched a Udemy tutorial and I did not rig this model.

My issue is that when I import the model below into UE4 as a skeletal mesh it comes in without the feathers. What steps can I take (if any) to get the feathers onto my skeletal mesh? I'm willing to change the rig if needed, but I'd like to avoid it if possible.

I'm working in 3Ds Max by the way.



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