Hello this is my first time doing a scene on my own and I picked Beaver creek after watching the Unreal/Quixel video remake of Blood Gulch. Just wanted some feedback on my blockout and pointers for going forward, thanks.
Hey guys! here is a quick concept i did for the soul reaver rengar skin i'm hoping to make hope you all enjoy and it's gunna be cool watching everyone's work unfold!
What's up, it's Sheboygan coming in with a fre$h dosage of a new project. Since I did an environment last, I wanted to focus on something different this time so I'm making a Seaplane after saying I wanted to half way through my holiday after I saw one. It's a DHC-2 Beaver. Finals: High res &…
[on Artstation] Redesigning the iconic weapon from one of my favourite (and defunct...) game series, Legacy of Kain! “The Reaver” is referred to as a holy weapon (symbol?) of the Ancient Vampires numerous, so with that in mind, the official design seems a bit… out of place, thus providing me with the direction to take my…
I Loved Soul reaver when I was younger and Ive always wanted to do a take on Raziel, so here comes Retrogasm and gives me a perfect excuse :) Spent way to much time on the concept, I had way to much fun rendering, Im doing some slight redesigns. for example I wanna make his crotch a bit more safe for work :P Im also…
How would you approach something like this? But with bigger logs and a bit more compact. I need a high poly version too, but I know the low poly will basically be a plane with a few logs in front of it.
I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…
Hello everyone. Posting up a character i made sometime back. He is one of a series of similar styled characters for a game idea i have. This particular character weighs in at 996 tris. if anyone wants to see more, let me know and i'll post up the rest of the series.
New concept, not my concept, but my 3D rendition of it for class. I'm still working on the head, which is why it's not there, as well as getting its legs to look more round rather than blocky. C&C, as always, greatly appreciated.
I have been working on my version of the sword. I modeled it and textured in substance using smart materials from artstation When i try to render it in unreal it looks like somebody put morrowind enchantment shader on it. Whole thing is super shiny my meshmaps Is something wrong with my materials or the way i am rendering…