Hello all, For some reason when I select 3-4 vertices along the mid point of the model and press W to use the move tool, The move tool will always freeze Maya for about 50 seconds, and afterwards I can move those verts around without lag and every time I select new vertices once again 50 seconds wait... I tested the move…
Hey everyone, I'm back with another episode of Tuesday Talks. In this episode, I'm taking the original Dragon Fly Cycle animation I created and using it as a base to build a new glide animation. I'm also showing you my workflow when animating interactions between 2 characters. The example I walk you through is a test…
We've recently decided to go from Tiling textures to Unwrapped Textures w/ Detail Maps to get more model-specific variation at a lower texture cost. The thing I can't get my head around though is how to ensure consistent Texel Density. Currently, I've set an arbitrary Texel density based on an image size and a real-world…
Occasionally, while trying to deal with subD smoothing errors, I'll find that the cause is the presence of an infinitely thin quad or n-gon sitting in between verts that lie on top of one another in space, making it look like there's no intervening poly at all. Here's an example. I pulled apart the edges of this really…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Finally got around to making a sketch book on here. Here is a skull i made. Inspired by Betty Jiang's work, check out her awesome stuff too. More images at my Artstation.
Hello, I'm wasker, I draw pictures. It's a base building for a RTS kind of game. The skulls are supposed to be stacked on the shelves at the sides of the crypt. Was thinking of getting some nice warm eerie glows from the candles and perhaps a cold light snaking out of the door when the player is building units from it.