I am curious but have no stamina lately to learn another texturing suite . They are all awful and pain in you a.. usually . Does it have anything worth looking closer ? Chat GPT tells me it's pretty advanced and build on fresher technologies than Substance Designer and Painter but at the same time it tells me I might be…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Posted this on the Substance forums but might as well give it a go here too. Is there any way to colorize a black and white image randomly with different shades of black and white like you can with some of the tile generator nodes in SD? This effect is what I'm after: Except I want it for a pattern like this: Is there a…
EZ all, I've just been doing some texturing so I can finally bring some of my other models to life. The program I used to use for making normal maps and other shader maps was Crazy Bump, but because of their ridiculous pricing, I decided to go with xNormal. Although its about as basic as it gets, and you cant even control…
Hi 3ds max 2012. Im using Neil Blevins script "Material mover" to distribute materials (around 60-190(?)) randomly to hundreds of objects in 3ds max. I have been using it for years but only using the material editor (max 24 materials) to objects. But currently i have encountered quite a big problem, and im not sure who is…
AI isn't why people aren't getting together and making hobby projects online, neither is unreal. The fact you can easily self publish and there's a chance you can make some money is why. Anyone driven enough to build something for fun a decade ago is driven enough to build something shove it on steam and get paid. As soon…
Cheers and nice breakdown. Yeah, just this morning I saw a job posts asking for exactly this type of result on LinkedIn, they basically generated AI models (paid of course via token) now they are screwed realizing the result is not at all game engine ready. Looking for 3D Artist to clean the topology and make it game…
Here is the current moss clump I am using - It a sphere with some randome cards poking out. I think 1 or 2 more clumps with different shaped will do the trick. But The texture could use a little bit more character. Also what it looks like on full blast with a material that randomized the tint.
So i am creating pile of ram, cpu, and may be some other computer parts material in substance designer and i am having an issue with piling things i used tile sampler and randomised the input now the problem is this the pieces should overlap each other not change its value and mix up with each other so how do i keep my…
I'm a little confused about what you want.. Is it .. User defines n colors Colors are selected randomly but the chance of each colour being selected is affected by a user selected weight ?