We are part of an industry known for constant change. An industry whose communities within form, evolve, and fade right along side it. Polycount is no different. In the two decades that our forums have been running we have seen our community and culture shift, for better or worse. There is, however, at least one constant.…
Hey guys, A few months back, a Polycount University was set up on Skype between contributing members of Polycount. We started to use Skype as a Global Chat for members who wanted to be apart of this. Essentially, the idea behind it is that members from both Character Art and Environment Art can get together, share their…
(Moderator Note: if your rank is missing, solution is here: http://polycount.com/discussion/171709/polycount-ranks-enabled/p1) I just noticed that I've now apparently achieved the rank of Spline, lol. Being the first time I really looked at my rank, I checked the faq to see what the ranks were. 0 null 25 vertex 50 line…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
LOL thanks a lot, I would travel back in time and give this image to me, it would've been very useful, amazing tool! The most struggling part of making this model was getting the proportions right because the references I've found were very poor, had poor lighting, bad perspectives and were very distorted. Once I'll stick…
i've been coming here since it was the Q2pmp. And what I love about this place is what it achieves. It succeeds in promoting the idea of player customization and the art of doing so, not just the art, but the actual implementation. We have other websites that focus on game art, yes game art is important but to me thats…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Welcome to Polycount! I would recommend learning about composition, how to arrange your scene and where to place the camera to make pleasing images. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition The fog is too dense right now, it would help to gather references of the look you would like to achieve, then…