Borderedges are hard in a catmull clark subD. And corner verticies create those pinches. If you connect those "flying verticies" you dont have the pinching issue. And i assume there are inverted faces on the bottom.
mickyg, i wrote a crease brush for Blenders sculpt tools - it is just pinch+draw, so by adjusting those settings on your draw or pinch brush you should be able to get the equivalent in ZBrush.
Looking really good man, you have some pinching and artifacts from your bake though. I thin there is pinching present in your hi poly too. What are you using to bake?
I am modeling a diver's helmet to practice my modeling skills and I have encountered a problem with the edges that generates pinching in the model, does anyone know how I could relax that area by moving the edges?
Is there any way to avoid this mouth pole when doing a retopo on a DynaMesh head from zBrush? It's producing some odd pinching! First image is my sculpt's retopo and the pinching it produces in zBrush, especially when subdivided (which I plan to do in zBrush for a detail pass). Rest are examples from the Polycount Wiki &…