Hello! I'm following a tutorial using zSpheres to try and block out a dragon. When I press A for the adaptive preview my mesh looks a little crazy, particularly the neck, back, legs, and lowest appendage for the wing. It ignores straight lines and adds extra curvature, and pinches the geometry. I've tried moving and removing certain zSpheres around the problem areas, as well as rotating and scaling the existing ones and nothing seems to fix the issue. I also tried fiddling with the adaptive skin settings but nothing there worked either. Any ideas? Do I just need to scrap it and start over?
I am using zBrush 2018.1 on windows 10. Any help or advice is appreciated. Thanks!
Replies
Try changing the G Radial number, for some reason mine breaks if it's not a multiple of 3 (or just test different numbers with yours?) Really not sure why or how that fixes the issue for me, but worth a try.