Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
http://forum.unity3d.com/threads/192711-VPaint-Advanced-Vertex-Painting-Released [ame=" https://www.youtube.com/watch?v=8lXcHsP-6Ws"]VPaint: Advanced Vertex Painting - YouTube[/ame] Hopfully this should solve some issues people have with vertex painting in Unity. We're still adding features but it's pretty fast already and…
So I've been getting this funny little bug where when I'm in the middle of weight painting my mesh does this: No apparent reason, I haven't figured out what causes it and the only bright side is that I figured out how to fix it without throwing away all of my previous weight painting. But it's a pain in the butt.…
Hi all, I thought I would pimp my script to the community, maybe some others would find it useful. The story so far; after getting frustrated a lot trying to use geometryPaint, it seemed writing a new one was the easier way for me to get the work flow I was looking for. Chance is if you don't feel oppressed by the way…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
# The Object i use to paint with, is a Hedra(octa) and so far i lose big time undoing&redoing paint strokes because either i get unpainted portions, either i repaint twice resulting the intersection of the objects(hedras). i can make straight movements with the mouse, but i cant always make perfect horizontal movements;…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
Here's a reference board for the look I'm going for. The bamboo ukiyo-e prints are my main reference, along with some sky refs (cloud shapes and moon placement), Japanese paintings, and photos of real bamboo forests.
Just a little quick sculpt, My partner asked me if I could sculpt him some kind of bust so that he could 3d print and paint it, this is what I came up with
I'm a little bit on a different boat here but I have been struggling with really bad thumb pain related to my work for the past 2 years. I'm sharing a couple of things here in case someone is struggling with the same issue but I would also love to hear if anyone has been struggling with thumb pain as well and found…