These strange squares appear on the mech that follows the wire frame in substance painter, everything looks fine in blender. I have removed my bones from the model, remade the uvs, deleted and made new materials and adjusted the normal multiple times, I'm not sure what the issue is when bringing this into substance…
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.
not sure about blender but in maya you can use a blendshape to match vertex by ID for problems like changing proportions of a model to make variations. what sounds a little odd about what you've described is that you make a high poly for the proportion changes and then want to conform a game res model to that? Seems much…
i want to know what are the most sought after types of models (Perferably Vehicles) on stores like sketchfab. Also if i were to make other things like trucks or tanks or planes would that be more perfered. What if you know about cars that you can't find 3d models of but then at the same time thats a risk too