Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
In fact when "repeating" the pattern in the three directions (120 segree "apart") and constraining onto the triangle like in case of pattern generation then the spherical projection does work and the "continuoes curves" does fit. Used the almost legaxy trick in blender to instance those pattern geometry on th faces of…
The model looks pretty good. I like the lower poly version best. The texture and normal map could still use some tweaks. Take a look at the scene from the original Alien movie where they autopsy the face hugger for close intimate details. You need a lot more color variation in the creature. The spec is also wrong for the…
Project Cyberpunk Racing I’m currently working on updating my portfolio. My current project is for the general audience. I plan on having a Character and Vehicle for the initial design. So that I can try and tell a story. This document is to help me keep track, and have all the list of features I hope that can make it into…
Hey! im looking for a not-so experienced 3d modeler for a small project, i cant afford to pay too much so im seeking someone more low level I need 8 character heads based off real people with each having a few diffirent face expressions, im not looking for something too detailed or realistic For more information about the…
Learning Substance painter for the first time an encountered an issue when baking my world space normal map and ambient occlusion, as seemingly random faces appear inverted. I then went to blender to test it as well, and the same faces react the same way I've been able to rule out a couple possible reasons: -Inverted…
For Blender, select a vert with a normal facing the direction you want, then go to select > select similar > normal. Change the threshold in the tool options. Keep in mind that because this works by vert normal you'll want to have smoothed normals instead of faceted ones (select all the components and go to the 'T'ools…
Another thing I'm struggling with is: how do you slide a vertex on a face? (Max equivalent is Face Constraint) G+G only slide the vertex over edges, and Snap to Face only snap to other faces that are not the ones confining with the vertex... I can do it using Transform Orientation > Normal and then the move Gizmo, but I…
Some times when I scale a face up to a certain amount, I would like so scale another similar face up to the exact same amount. I thought I could do this with Maya's Repeat command, but it does not seem to be the case I am finding myself needing to do this because attempting to select all the face that I need to scale up to…
Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…