Here is my second project to post on these forums. The feedback was so good last time and I have high hopes to hear more. Here are some screen shots of my high poly A close up of the top of the bottom and here is the object inside the cage at the bottom of the hilt.
A place i can call my own. A place where i can dump all my art and progress. I started a new sculpture and the goal is to get it casted in bronze. instead of just posting one or two pics, ill keep posting my progress. to start out;
modo, max, ps model time = 8hrs = 1494 tris texture time = 8 hrs = 16 64x64 disfuse maps and 1 64x64 alpha map lighting = 1 hr = 1 vertex color map This was for a handheld worldbuilder art test I just finished. The requirements were 1500 polys(tris), 16 64x64 diffuse textures and to be vertex lit. Critque is welcome!…
I'm learning UnrealScript and am curious about something. I know the WorldInfo class is one of the main classes that must be referenced in your script. Is there a way to find out what's in this class without having to write a bunch of code (which I'm not familiar with)? Any help would be greatly appreciated. Thank you!
Hi Polycount! After playing Killzone Shadowfall (in my opinion a mediocre game with absolutely amazing designs) I started this environment but didn't get too far with it. Right now I have a very basic blockout and am currently trying to figure out the lighting, but having a bit of trouble with Unreal in this regard.
Hello everyone, I'm new around here, still trying to improve my 3D modelling skills. So here is my current little project. I've started work on this piece of concept art, I'm trying to keep it simple and by doing so, lowering the polycount a bit. So here is my first block out with the high res model next to it. I plan to…
This model is to be used in Unreal Engine 4 and I used Metal-Rough workflow with this. I needed to cut some corners to keep the poly count low as my project requires it but I think this is passable. Realistically this surface would be way more rough and not so shiny, but as my virgin eyes fell in love with the huge…