Thanks everybody, I really appreciate all you guys taking the time to share your expertise and give me a better idea of what to do next! I look forward to trying out these solutions.
for some applications using my point/ray clouds I need some objects to use all the points and some to use only some of the points. So I created a limiter helper (I would have used a modifier but then it's still up to the caller to decide which to use the mod or the base object and that created some issues). So the limiter…
Hello Everyone,We have released our very first asset pack “Vol-01 office Props” on the unity store.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
Hello Everyone,We have released our very first asset pack “Vol-01 Bank Props” on the unreal marketplace.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
i had to do what @Alex_J said, delete faces and refill it. to answer @gioxo i merged them all with the tool, not one by one, check if they were actually merged and then mirrored
I updated the ceiling, added a chandelier and now I am working with the stairs. Then I am planning to finish all the walls and start to work with big props.
Hi all, I am trying to add and assign a custom button (SVG or PNG file set) to apply to a new custom toolbar. I've looked over these links: https://www.reddit.com/r/3dsmax/comments/1c0p49p/how_do_you_use_svg_files_as_toolbar_icon_buttons…
Hey Everyone just looking for Feedback on this character. Day 1 on sculpt and in Early Block out just wanting to make sure my Anatomy is Good. I know its not all there with some Items Still Missing or in Wrong places but Muscle wise how am I? And with forms and overall Shapes? I think its looking Good so Far again still…