Just finishing these up, but decided to challenge myself with a stylized concept piece that I got the okay to do from an awesome concept artist named Garret Post, he made a grenade launcher called the Quickfix, here's my faithful recreation of it: - The aim was accuracy and speed, this was about 70ish hours total time give…
OK, I decide to start posting my learning update here. :) I used post my work on the 2D forum but since now I moving more into 3D. I want to start my sketchbook here. Hope you will enjoy the work and I'll continue to update here. (If you want to check out my old 2D post, you can have a look here ) After hitting on so many…
I'm looking for inspiration for making 3d models. I'm looking for concepts already drawn out so I can focus on texturing and modeling. Right now I'm thinking of either reimagining 2d art made for 16 bit games or taking an iconic character and stylizing that said character. For a 3d art portfolio, is this acceptable or not?…
Hey Polycounter! This may sound like a stupid question. but when i have this topology: and i know this piece will not move and bend that much and i want to "reduce the poly-count" can i do an uneven topology like this: The piece in the middle actually does not need so much polys like on the first picture. Or is uneven…
He talked about asset flipping and how a lot of artists try to avoid using other people's assets or downloading free assets or even downloading the assets and modifying them. I'm kind of the same way. I feel like I have to make everything 100% myself or else I will never get a job or that it's dishonest. I'm starting to…
so i have an armor that has some gap from the body, so i need it to be separate. The question is can I delete the backface polygon to save some polygon?
I'm trying to make a body topology that is anatomically accurate, and good for muscle deformation with no self-intersecting loops. So far most of it is done (very happy with it btw) and just need to lower the polycount on my previous head model. Currently, there is only one, or should I say two areas with what seems to be…