I have recently seen a video from Thomas Brush on his resident evil maiden remake using Unity Engine and paid assets from the Unity Store. He talked about asset flipping and how a lot of artists try to avoid using other people's assets or downloading free assets or even downloading the assets and modifying them. I'm kind of the same way. I feel like I have to make everything 100% myself or else I will never get a job or that it's dishonest. I'm starting to see Thomas point, it's like making a movie about some haunted house. You wouldn't build a haunted house, would you? YOu would find a house to rent and take videos of it and make it look creepy. You wouldn't build a car from scratch, you would rent a car instead. So my question is, I'm in this situation where I'm having a very hard time creating wood textures and wood beam assets in Blender, Photoshop, and/or Quixel Mixer. My Wacom pen is broken so sculpting is not easy anymore. I can't get 4K wood textures for free without paying and I have no money at all or a job. I want to get a job in the gaming industry really badly and make money. I'm currently working on my portfolio and in the middle of a brand new project that is a horror-themed attic environment using Blender, Quixel Suite, Photoshop CC, and Unreal Engine 4 (I will be posting it on this forum soon when I'm ready to show it for feedback and suggestions). Is it okay to use quite 3d assets and modifying them to make them your own? Quixel got some neat wood beam assets that look very realistic. I could also use the wood plank texture and make it my own by changing a few things and use that for my wood planks assets which are very simple rectangle box meshes duplicated multiple times in the level. What do you guys think? It seems to me that the industry while sculpting and making assets from scratch is definitely still going to be a thing but photogrammetry is becoming more standard and using photo-scanned assets for games which are getting even bigger and much harder to make for artist and programmers all around as gaming graphics gets better and better.