Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Hello. I have some troubles understanding the process of adding new weapons. I know how to replace weapon in CSS or Orginal TF2 weapons. There is v model, there is w Model and there are animations. But I saw that all new weapons are some kind of c_ models. After decompilation there is no v or w models. There are no hand or…
Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Bioshock 2. Additionally, he was responsible for some attachments and a few modular environment bits. What a perfect combination to…
Working on creating a fictional weapon that will have custom animations and sounds for UDK. Here are some silhouettes that I have been working on, I am after some feedback to help me create and expand the shape of the weapon. At the moment they are pretty basic and will need work done on them before I continue but I am up…
Hi Frank, first of all, thank you so much for taking the time to write this in-depth feedback. I’m really grateful that you did that. The branches on the sword really don’t look like the ones on the shield, i definitely need to go back and redo a lot of stuff. i’ve already made some changes, ditched parts that I felt that…
http://www.magicstonestudios.com/tutorials I would like to introduce our UDK custom weapon tutorial (originally released on January 30th, 2012) which takes you through the entire process of creating a UDK ready weapon. The tutorial series starts off by teaching about modeling a weapon, rigging, animating, and ends with…
I'm working on the animation of few weapons and i'm looking for a technique that allows me to use the same animation for different weapon models. The weapons are UT99-ish: no player arms, just the weapon model. Most of them have the very same animation for firing, moving, etc. Just a few exceptions (like the minigun) are…