Is it possible to desaturate the colour of a photon that bounces of a surface. I'd like a global control we have a lot of saturated textures in our scene and these are bouncing quite saturated light around the world. Right now I'm using global illumination scale set to 0.8 to fix some of it.
Took a little break from this project to participate in the global game jam. Here is the newest render with the previously mentioned changes and implementations. https://www.youtube.com/watch?v=Abl_nQ7hRd0
I'm looking for a global toggle for Ignore Backfacing, meaning that I want one shortcut/ui button to toggle it on and off on all objects in the scene. Does anyone know of a script that does this? It would be handy if it provided a UI button that displayed the current state, but I could certainly live without Is this even…