So we finally got the trailer out the door! Its been a while since I could really show something here... All of the human characters are my works. Keeping in mind I don't do concept. Some of the environmental pieces are the work of a couple polycounters. You know who you are!
Daz: Thanks I'm not sure how much I can say to be honest... Global Agenda will have not only a persistent world but a dynamic one. You have an inventory system, there is item looting, character progression, and missions to go on with your "agency" or guild. We are somewhat instance based but there are some interesting quirks we've done to change up instances.
Its quite unique.
Ian: Ey man! Thanks. Sorry I don't get on AIM at all anymore. I just don't have any time!
Looks pretty cool, like everything but the environment maps on the characters, those look very "video gamey" Some really cool animations and effects, and that big huge guy is awesome.
Thanks EQ, its funny you should mention the cube maps. I happen to agree with you. I was revising the character materials and textures when the trailer was being shot. Unfortunately the change didn't make it in before the final videos were recorded. Also the build we were working with up until a couple weeks ago rendering cube maps was broken so i was working with an old cube map.
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Keep us posted
Its quite unique.
Ian: Ey man! Thanks. Sorry I don't get on AIM at all anymore. I just don't have any time!
Looooooots of bloom though :P
On a side note, a friend of mine and I recently had the urge to go back and play some Quake 1. It just so happened that we came across this!
Sayanora, hahaha! Ahhh the good old days.