To add to the advice above: Look at a set of assets and see what you can share between them. Your grocery store example has a lot of the same shelves and trim pieces that could be reused.
Added convex / concave separation, and its working on both normal map and vertex normals. Example with beveled edges (vertex normals): Example with a normal map input: And an example with some noise texture break-up and convex only edges:
nice sketch swiz, for the face though, you might want to change the angle of her head so it's not a direct face-on stare at the viewer. maybe nsfw example 1 maybe nsfw example 2 maybe nsfw example 3
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for an arcade archery mobile game with different themed Environments, Bows & Arrows. Below are examples of the visual style we're aiming for. Arrows Example Environment Example Environment Example Please send folios to the following email,…
As okidoki mentioned above, we have a wiki with tons of curated resources. We even have example character meshes! http://wiki.polycount.com/wiki/BaseMesh And tons of example wireframes to examine and learn from http://wiki.polycount.com/wiki/BodyTopology http://wiki.polycount.com/wiki/Limb_Topology