I have no idea what are they. Are they some kind of custom objects like bones, or they give some special effects on bones, like custom moving/scaling/rotating and such. Please give me excample for what are you using them. Oris ik solver useful at all.
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Think of an arm with two bones and you position the wrist, the solver works out the rotations of the upper and lower arm to put the wrist where you want it.
Inverse kinematics works the other way around. Instead of moving the joints starting from the base (shoulder, upper arm, lower arm), you say where you want the shoulder to be and where you want the hand to be, and the system solves the problem of "where does the elbow go?" It's hard work for a person to solve the elbow problem for each frame of the animation, but easy work for the computer.
But for things like a tail or elephant trunk, we just use driven keys to control the bend and swing of it.