Hello, Anyone into pressing some buttons?! Do you like throwing fireballs? Fatalities? Blasting your opponent off the map at 250%? This topic is for ALL Fighting Genre games and platforms given it's a relatively small genre figured we could have it in one place. Add your info and the fighting games/platform you may play.…
Sorry to go off-topic a bit...kinda relates to Capcom and textures though lol A friend of mine insisted on this about Japanese developers but... Is it true that console games from Japan, mainly Square-Enix and Capcom DON'T use normal maps? That's got to be fiction...I even looked at the assets in game and they have them…
The first announcements are starting to appear from Gamescon, the most interesting of which is a new IP from Capcom and developer Dontnod called Remember Me. It's a cyberpunk third-person shooter that revolves around the abilities to capture of peoples thoughts and memories and to alter them for ones own purposes. It looks…
I tried to do some research and it seems even official sources can't quite agree on her eye colour. Most of the time they seem to be depicted as light blue, almost turquoise, but in the earliest artwork they seem more clearly green. In Vampire Savior they're deep blue, in Namco X Capcom they're green, and in Marvel Vs.…
Capcoms history of releasing feature/character lacking games (SF4, MvC..) has made me very bitter about buying this. I am the Tekken fan, and own SSF4 for shits and giggles.. the xTekken and the hope that Namco has a finger in the development and publishing are the only two things that keeps a little light of hope left,…
I usually have a favorite group of books that I pull out of my library and have them rotated once in awhile. These are the books I have fomenting on top my desk so far- The Art of Kung Fu Panda 1 and 2 ( worth it- ) KMYG art books ( the artist for No more Heroes ) Final Fantasy XI ( really nice environment art sketches )…
I gotta agree..this game f'ckin ROCKS...Capcom definately know their shit...I've just completed the game twice now and I am about to play again for 3rd time on on professional mode...but as for the artwork, animation/mo-cap audio etc....it is the best I have ever seen and experienced..you are right swampbug the photo…
[ QUOTE ] Look at nintendo, they've innovators and are pretty much the trailblazers of the console world, all other consoles just cautiously follow their lead. [/ QUOTE ] nintendo are innovative? most of the stuff nintendo themselves make is based on old properties, like the hundreds of mario, zelda and metroid games. then…
By playing it, they kind of are making publicity for you which itself is already a good form of support, especially if it's a popular player....I think asking Twitch streams to share their revenue because they play your title is stupid and kind of greedy. The best you could ask them would be to promote a new feature of…
whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…