I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…
Creating a futuristic ninja. Starting with the under armor from a rough blockout, there will be some heavier armor pieces layered ontop, as well as a cowl / helmet. Hoping to create an energy katana.
Armor for hard work https://polycount.com/discussion/205952/armor-for-hard-work#latest http://romanyukart.com/store/category/armor/ https://www.youtube.com/watch?v=jtKfKsRfxJ0
Imperatum Hybrid Armor Imperatum - scifi rpg games Armor design & 3D production. Client: Pro Social Games Hybrid armor is one of 4 in armor set we built for Imperatum with futuristic vibe! More hires & 3D viewer at: https://www.artstation.com/artwork/OyzRVv
Day8: After modifying the armor from it's initial design I was able to break down the polygon count from 86k to 60k by removing the 1st breastplate, arm bands, and the armored belt. I then created even more assets to place on the Samurai which did bring the polygon count back up to 80k, but with plenty more parts for the…