Thanks Duard :) Well, the lower Picatinny Rail is still missing, maybe because of this she´s looking a bit thin/long. As you can see, the proportions are 1:1 with the concept: 6 Rounds cal. 357 ;) You can find the link to this amazing piece of concept art in my first post of this thread. But yeah, maybe it´s not a bad idea…
Hey guys! I was wondering if all of you who use ZBrush could post below some of your stats: 1) What CPU (mem, mobo?) do you use? 2) What is your benchmark score in ZBrush (single thread, multi thread)? I'm really curious about the criteria of selecting a proper CPU for ZBrush. I've thoroughly googled for any real…
Hello, This is my progression on trying to model a gun and bake from high to low. Modeling and sculpting high poly details is done with Maya and baking and texturing in Substance Designer. I am working with the handle first, this is where I am after maybe 8 hours. It´s at 2252 tris at the moment, the texture is 2048. I´m…
Not game art; way too high poly. I did this for an informal job interview with a company that does a lot of 3d viz of aerospace stuff. They sent me a video of a 3d tour (slow camera fly-thoughs and all that) of the inside of the plane, I took a couple of screen caps for reference and then started working. The…
Following this Tutorial https://www.artstation.com/marketplace/p/ojRqP/revolver-tutorial-industry-ready-weapon-and-attachment-creation-for-video-games?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace But for learning sake doing it entirely in 3ds Max. Initially i was doing it in Zbrush…