Hi everyone! I am a new user here, so this is my first post. I am making a Kodak Instamatic 233 model in my spare time. I started to work on this model recently, mostly in my spare time. I already made a low-poly and baked it in substance painter. I know that It might use some more work on the UVs since I am going to use a…
Did you examine the code of the installers, that I mentioned above? For exampel RTTAssist installer: the mzp.run code name "RTTAssist"version 1.6treeMove "tempRTTAssistFolder" to "$temp"run "RTTAssistInstall.ms"drop "RTTAssistInstall.ms"clear temp The RTTAssistInstall file that do the installation - copy files, create…
Find yourself asking that age old question: 'Why aren't my normals displaying correctly?' Spent some time today working through Marmoset 3, Substance 2.5 and Unreal 4 seeing whats different between each program when it comes to displaying normals baked in 3dsmax. I've collated some information and images below for the…
The film grain material is pretty much just a sin and cos manipulation of UV coordinates. Never messed around with UE 2.5 editor but will post the film grain material as reference for you. On the bus right now :( EDIT: Hmm its not sin and cos. Pretty sure I used that in mine..or maybe I changed it to time. Ah well here's…
Hi all, I have just finished my latest creation the GMC CCKW 2.5 ton Vehicle. This is my first attempt at vehicle modeling as I am currently in the games industry as a 3D Environment Artist but I always strive to vary my portfolio work as much as possible. The stats for this piece are as follows: Main Truck Body --- 1 X 2k…
[ QUOTE ] Good job steady, and all well and good for now, but imho you're sending out a questionable message that you can retain a good shape and eat crap like that every day for any period of time because you have a 'ridiculous metabolism'. It is not just your ridiculous metabolism allowing you to get away with that. My…
Hey guys, I'm in a little bit of a pickle and wanted to see what you guys thought. There's a chance I could be headed to Vancouver (complete otherside of the country from where I am now) in a couple weeks for a 2.5 month stint with a game developer. I reeeeaaaaallly want this job and want to go but 2 problems come up. 1.)…
So im currently making 2.5$/hr as a non artist and in a few years it will go up to 6$/hr. So I'm not very hopeful about my future career. For the past 6 years i have been making art for my own enjoyment. not focusing on it 100%, so it pretty terrible. But i see a lot of decent artists make way more than 2$ per hours. So it…
just got back from the vancouver night of the tour. mainly showing workflow between xsi and zbrush, along with a zbrush demo by one of the pixelogic guys and then a demonstration of softimage face robot. first some tid bits concerning version 2.5 of zbrush. - masks working in projection master - up to about 20 million…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…