Hi there,Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project.The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas.This is a remote position for a game…
EDIT: Never mind, this is not related to the question and as you stated you forgot to add the mods for the example picture. —- You have 2 choices in a situation like this. 1: match the low shape as closely as possible to the high 2: Cover that entire crevice with a flat face and let the normal map create an illusion of the…
if you want a grownup then linkedin is (weirdly) probably not a bad place - especially given recent industry developments (even I logged in for the first time in 2 years )
not original poster but if anyone wants A.F. Fix here are a couple links: 1 https://www.artstation.com/artwork/EaYXze 2 / 3 / 4 Person doing this is probably long gone from the project but looked like some good referencing, perhaps they did get far with it but just gave up? ask'm? https://www.artstation.com/artwork/8mbQq
Yup, Marmoset has a tool where you can paint where you fix projections, and people have in Substance setup workflows to blend between 2 projections https://www.youtube.com/watch?v=cVPJwMivw5I https://www.youtube.com/watch?v=sGC2X6Qazvs
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…