So I have only really just started to try and make normal and spec maps properly and have read through the polycount wiki page for normal maps and tried taking that into consideration. This is for a uni assignment and my tutor wants to see that I can really understand normal and spec maps, but I did put a displacement and…
Nope, tiled shot messes with the Post-Process effects since it's taking the same picture 4 times as a tile of the original image, so PP will repeat itself 4 times, not over the whole image, so certain effects will either look weird or not be noticeable at all. Try with a vignette effect to see what I mean. Your best bet is…
This might be set to something funky? Try setting it to view, world or local. Also check out the button to the right of the pivot drop down, it effects the way the pivot(s) are handled. It's normally set to the top option like shown above. The pivot system is great in 3dsmax, once you get past the "WTF is it doing?!" I…
I'd like to request some kinda robot. I don't think I've seen you do a robot yet. Also, this is pretty alright. As it's just ZB you should try playing with the sss and lighting stuff a bit, see if you can't get get some schmancy lighting going on. Also the third sentence was sarcastic. -edit- Ironman doesn't count. I mean…
Been a long while since I wandered in here, but I think the guys in #m_d are getting sick of me posting my wips in there, so maybe I can get some more feedback here. I've drifted away from game art for the last half decade or so, and never really "put my back into it" and only ever completed a couple models back in the Q3…
Hi everyone! Since I found myself without any jobs lined up for the first time in ages last week, I decided to finally take some time for a bit of personal work. Feels good, man! I'm not very experienced with this whole modeling thing, since most of the time I'm more engaged on the programming side of things, but I want to…
I have another question: do you install rec lights in front of every window? I was watching a tutorial by William Faucher where he did that, but I'm not sure if it's the best method. I also see my rec lights refelcted in the windows and i dont know how to disable that. I've also been noticing quite a bit of vibration and…
:D Yeah, I can totally understand that. It took me a while to get used to this cut for the pants, but I wanted to see if I can get Demobaza's crazy patterns done in MD and make them work out for a character :smile: In any case I really appreciate the kind words :)
hey Yuri, shes looking really good, last paintover I swear haha so now you are in a good place I think you can try and push her more towards the concept. Ive done a quick paintover on the direction I would go with, Ive made heavier set upper eye lids, wider jawline so you get fuller cheeks, raised philtrum whilst keeping…
I think you could accomplish a lot with the right brushes.. looks like you are using an opaque round, which is ok.. but what i like to do, if I start with an opaque round my colors and edges tend to be muddy, so I'll use the color dropper with a hard square and start flattening out colors. Like the colors on the girl…